《蘇丹的遊戲》存檔修改方法

2天前

《蘇丹的遊戲》能夠通過修改存檔來更改遊戲內的物品與數值,想知道具體應該怎麼操作的玩家請看下方由「臭打遊戲的猹不想偷瓜」為大家帶來的《蘇丹的遊戲》存檔修改方法,希望能夠幫助到大家。

請打開位於"C:\Users\你的用戶名下的\AppData\LocalLow\DoubleCross\SultansGame\SAVEDATA\76561199234426831\,這裡是你的歷史存檔

打開E:\Steam\steamapps\common\Sultan's Game\Sultan's Game_Data\StreamingAssets\config,這裡是用得到的參考文獻,steam直接瀏覽本地文件就可以

這裡有我們需要查詢和修改的信息,如果是改卡的話只需要card一個文件就可以了,event裡面有遊戲所有的事件,但是文件數量特別多,一個連續事件基本上每一個點擊滑鼠的變化都做成一個文件,over是結局,quest是遊戲里的一千零一夜,sfx兩個開頭的文件是遊戲npc和物品的對應編號,不過可以直接再card裡面看

本地的存檔文件我給它分段了一下,不然看的會眼睛花。

在"sudan_card_init_life":20,"這裡,更改的是每張卡的時間,比如我改了二十,這裡就有20天才死。

sudan_redraw_times_per_round":10,這是每回合可以重抽幾次卡。

sudan_redraw_times_recovery_round":1,這個是過幾天恢復抽卡次數。

這裡可以看到角色的基本模板

圖片裡面第一個就是主角的狀態,equips那裡是裝備,比如這裡我裝備的就是遊戲給的魅力護符,可以知道它的uid和id

這裡是可以和目錄裡面對的上的,但是它需要兩個索引除了id還有一個uid

推薦把已經有的狀態複製粘貼到其他角色的欄里

給這位小哥了

{"uid":130,"id":2000372,"count":1,"life":1,"rareup":0,"tag":{"adherent":1,"lock_11":-1},"equip_slots":["weapon","cloth","accessory"],"equips":[{"uid":205,"id":2000521,"count":1,"life":1,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":2,"custom_name":"","custom_text":""}],"bag":0,"bagpos":2,"custom_name":"","custom_text":""},

未完待续,请点击「下一页」继续阅读

{nextpage}

還是拿這位小哥的模板來操作吧,"tag":{"adherent":1,"lock_11":-1},"在tag這裡,前面這一段表示入隊,如果沒有入隊的話是空的和其他的忘了是什麼了,也可以直接複製粘貼像這裡我改了政敵哥的狀態政敵哥就能入隊了

順帶一提,這裡的rareup代表的升階,但是它不要超過4階,白卡是1階,綠色的是2,白銀是3,最高就是4,這裡給政敵哥升了1階,他就變金色的了

"cards":[{"uid":29,"id":2000001,"count":2,"life":1,"rareup":0,"tag":{"wisdom":99,"physique":99,"charm":99,"conceal":99},"equip_slots":["weapon","cloth","accessory"],"equips":[{"uid":205,"id":2000521,"count":1,"life":1,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":17,"custom_name":"","custom_text":""}],"bag":0,"bagpos":2,"custom_name":"","custom_text":""},

在tag這裡給對應的角色打tag就可以了,這裡的數值似乎是乘以2倍的,tag可以在參考文獻裡面找

{

"physique": {

"id": 3000001,

"name": "體魄",

"code": "physique",

"type": "buff",

"text": "決定了角色的力量,敏捷與耐力,象徵了身體的綜合素質,也是形體健美的象徵。",

"tips": "",

"resource": "tag_1",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 99,

"attributes": {}

},

"charm": {

"id": 3000002,

"name": "魅力",

"code": "charm",

"type": "buff",

"text": "代表著角色影響他人的能力,也是在魔法領域個人存在感的象徵。",

"tips": "",

"resource": "tag_2",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 98,

"attributes": {}

},

"wisdom": {

"id": 3000003,

"name": "智慧",

"code": "wisdom",

"type": "buff",

"text": "記憶,思考,洞察的能力,也是從書籍中學習的門檻。",

"tips": "",

"resource": "tag_3",

"can_add": 1,

"can_visible": 1,

未完待续,请点击「下一页」继续阅读

{nextpage}

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 97,

"attributes": {}

},

"conceal": {

"id": 3000004,

"name": "隱匿",

"code": "conceal",

"type": "buff",

"text": "暗中行事,不論是偷竊,犯罪還是設計陰謀,最重要的都是不被人發現。",

"tips": "",

"resource": "tag_4",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 96,

"attributes": {}

},

"battle": {

"id": 3000005,

"name": "戰鬥",

"code": "battle",

"type": "buff",

"text": "使用暴力,武器的技巧,或者說意願,有些源自訓練,有些則是天賦。",

"tips": "",

"resource": "tag_5",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 95,

"attributes": {}

},

"social": {

"id": 3000006,

"name": "社交",

"code": "social",

"type": "buff",

"text": "理解他人意圖的能力,亦或是操縱他人意圖的能力。",

"tips": "",

"resource": "tag_6",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 94,

"attributes": {}

},

"knowledge": {

"id": 3000007,

"name": "學識",

"code": "knowledge",

"type": "buff",

"text": "知識仿佛磚瓦,只有有序的積累方能早就奇蹟。",

"tips": "",

"resource": "tag_7",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

未完待续,请点击「下一页」继续阅读

{nextpage}

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 93,

"attributes": {}

},

"survival": {

"id": 3000008,

"name": "生存",

"code": "survival",

"type": "buff",

"text": "騎乘,生火,辨識方向,烹飪野味,當你離群索居之時才會出現的問題,以及解決它們的能力。",

"tips": "",

"resource": "tag_8",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 92,

"attributes": {}

},

"magic": {

"id": 3000009,

"name": "魔力",

"code": "magic",

"type": "buff",

"text": "一種祝福,抑或一種詛咒,但確實會帶來不可思議的奇蹟。",

"tips": "",

"resource": "tag_9",

"can_add": 1,

"can_visible": 1,

"can_inherit": 1,

"can_nagative_and_zero": 1,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 91,

"attributes": {}

},

"influence": {

"id": 3000011,

"name": "影響力",

"code": "influence",

"type": "buff",

"text": "權力是蘇丹投射在人們心中的影子,你相信它存在,於是它便活動了起來,以至於可以支配人們的一舉一動。",

"tips": "",

"resource": "tag_0",

"can_add": 1,

"can_visible": 0,

"can_inherit": 1,

"can_nagative_and_zero": 0,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 100,

"attributes": {}

},

"stigma": {

"id": 3000012,

"name": "污名",

"code": "stigma",

"type": "buff",

"text": "污名",

"tips": "",

"resource": "tag_0",

"can_add": 1,

"can_visible": 0,

"can_inherit": 1,

"can_nagative_and_zero": 0,

"fail_tag": [],

"tag_vanishing": 0,

"tag_sfx": "",

"tag_rank": 100,

"attributes": {}

這裡複製粘貼的tag裡面給角色打的屬性詞條,格式還是要按上面的格式來的

在存檔的"sudan_pool_cards"裡面,可以觀察到遊戲的剩餘蘇丹卡是直接由物品形式儲存在卡池裡的,比如我這裡就剩9張其中2010014是兩張銀征服,可以去存檔裡面找到對應的卡的編號按上面的形式複製一遍,請注意,這樣更改在進度介面是不會有顯示的,相應的,在存檔裡面更改"sudan_pool_init_count":28,也沒有意義,它的實際顯示似乎只有在命運商店解鎖多卡的選項後會有變化

順便在說一下遊戲的這些屬性怎麼改,例如這是我的存檔,在"counter"裡面找到7100006(對應金骰子)7100003(對應權勢)7100001(對應善名)7100002(對應惡名)7100004(對應俠名)7100005(對應靈視)

這是改之後的存檔,下面的改完的效果

順便一提,如果遇到像是這樣的錯誤說明存檔裡面縮進太多了,我是因為做教程使用會打很多換行符號方便觀看,如有必要請不要在存檔裡面一次性按很多縮進

順便教一下怎麼變卡,這是一個新開的存檔

card欄有一大坨,我們需要在card裡面操作,推薦在最開頭改,對眼睛比較友好,比如我要一張id:2001034的星光信標,這個是結局可以處置女術士的道具,{"uid":207,"id":2000521,"count":1,"life":0,"rareup":0,"tag":{"own":1},"equip_slots":[],"equips":[],"bag":0,"bagpos":2,"custom_name":"","custom_text":""}這是我現在有的裝備「魅力護符」的模板

那麼對應一個卡,我們需要改的東西除了它的id,還有uid,這是遊戲的動態編碼,是你操作遊戲這點點那點點可能就會變化的,如果要新增一個 物品的話它的uid不能有重複的,所以在增加之前最好CTRL+F查找一下uid有沒有重複,或者找一個兩三千的大數字,只有生成後遊戲再保存過一會它的uid就會按存檔順序排了,請不要隨便填後面的東西,可能會出bug

第一行就多了個星光信標

更多相關內容請關註:蘇丹的遊戲專區

責任編輯:Nightmare0919


相关文章

  • 《蘇丹的遊戲》商店裝備強度評析
  • 《勇闖死人谷:暗黑之日》新手作戰心得分享
  • 《原神》希諾寧5.5版本培養指南
  • 崩壞:星穹鐵道3.2末日幻影最強陣容是什麼-3.2末日幻影最強陣容搭配推薦
  • 《怪物獵人:荒野》4月16日熱修補丁說明
  • 《博德之門3》劍詠者法師升級解鎖能力匯總
  • 《刺客信條:影》奈緒江與彌助強力配裝推薦
  • 《刺客信條:影》寵物全收集攻略
  • 《刺客信條:影》奈緒江武士刀前期BD攻略